Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
INTRODUCTION to DIGITAL GAME DESIGN | YMİ4114907 | Fall Semester | 2+1 | 2,5 | 5 |
Course Program | Perşembe 12:00-12:45 Perşembe 12:45-13:30 Perşembe 13:30-14:15 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Yusuf ÖZIŞIK |
Assistant(s) | |
Aim | The aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make practical visual studies in the computer environment and to create an exemplary game design project. |
Course Content | This course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Mechanic Implementation of Story and Characterization. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Prepares game design project. | 8 | E, F |
Lists digital game formats and designs, analizes their differences. | 16, 9 | E, F |
Interprets the stages of game design. | 16, 9 | E |
Examines current software used in game design. | 6, 8, 9 | E, F |
Applies visual elements prepared in various graphics programs. | 16, 6, 9 | E |
Designs digital games using sound and images. | 16, 6, 9 | E, F |
Teaching Methods: | 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | Types of Character | Reading the relevant section of the given source |
2 | Elements of Gaming | Reading the relevant section of the given source |
3 | Introduction to Rules | Reading the relevant section of the given source |
4 | Learning and Breaking Rules: Balance | Reading the relevant section of the given source |
5 | Designing of Game Mechanics | Reading the relevant section of the given source |
6 | Introduction to Story | Reading the relevant section of the given source |
7 | Story Purpose | Reading the relevant section of the given source |
8 | Designing of Story | Reading the relevant section of the given source |
9 | Introduction to Characters | Reading the relevant section of the given source |
10 | Types of Characters | Reading the relevant section of the given source |
11 | Multiplayer Rules and Balance | Reading the relevant section of the given source |
12 | Designing of Character | Reading the relevant section of the given source |
13 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
14 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
Resources |
https://www.gamasutra.com/
https://www.youtube.com/extracredits
https://www.youtube.com/@Gdconf
https://www.youtube.com/@Brackeys
https://www.youtube.com/@GMTK |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Knows the basic concepts and theoretical grounds related to the field. | | | | | |
2 | Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions. | | | | | |
3 | Analyzes the needs of the media organizations and plans and applies strategies accordingly. | | | | | X |
4 | Plans new media projects and implements them. | | | | | X |
5 | Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems. | | | | | X |
6 | Takes place as a member in a project-based teamwork; leads projects and plans events. | | | | | X |
7 | Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications. | | | | | |
8 | Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently. | | | | | |
9 | To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio. | | | | | |
10 | Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly. | | | | | |
11 | Plans social responsibility events and takes a role in implementation process. | | | | | |
12 | Acts in accordance with ethical codes in professional and scientific works. | | | | | |
13 | Uses tools related to new media and communications, efficiently. | | | | | X |
14 | Develops and implement new media projects specifically developed for media organizations. | | | | | X |
15 | Sensitive to the environment, the universality of social rights and the protection of cultural values. | | | | | |
16 | Knowledgeable about occupational health and safety and can use this information when necessary. | | | | | |
17 | Uses Turkish language fluently and accurately in scientific and professional works. | | | | | |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
ECTS / Workload Table |
Activities | Number of | Duration(Hour) | Total Workload(Hour) |
Course Hours | 14 | 3 | 42 |
Guided Problem Solving | 14 | 1 | 14 |
Resolution of Homework Problems and Submission as a Report | 14 | 1 | 14 |
Term Project | 0 | 0 | 0 |
Presentation of Project / Seminar | 3 | 10 | 30 |
Quiz | 0 | 0 | 0 |
Midterm Exam | 20 | 1 | 20 |
General Exam | 20 | 1 | 20 |
Performance Task, Maintenance Plan | 0 | 0 | 0 |
Total Workload(Hour) | 140 |
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(140/30) | 5 |
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
INTRODUCTION to DIGITAL GAME DESIGN | YMİ4114907 | Fall Semester | 2+1 | 2,5 | 5 |
Course Program | Perşembe 12:00-12:45 Perşembe 12:45-13:30 Perşembe 13:30-14:15 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Yusuf ÖZIŞIK |
Assistant(s) | |
Aim | The aim of this course is to provide information about the structures and technologies of current digital games within the scope of the basic game design content, to make practical visual studies in the computer environment and to create an exemplary game design project. |
Course Content | This course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Mechanic Implementation of Story and Characterization. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Prepares game design project. | 8 | E, F |
Lists digital game formats and designs, analizes their differences. | 16, 9 | E, F |
Interprets the stages of game design. | 16, 9 | E |
Examines current software used in game design. | 6, 8, 9 | E, F |
Applies visual elements prepared in various graphics programs. | 16, 6, 9 | E |
Designs digital games using sound and images. | 16, 6, 9 | E, F |
Teaching Methods: | 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | Types of Character | Reading the relevant section of the given source |
2 | Elements of Gaming | Reading the relevant section of the given source |
3 | Introduction to Rules | Reading the relevant section of the given source |
4 | Learning and Breaking Rules: Balance | Reading the relevant section of the given source |
5 | Designing of Game Mechanics | Reading the relevant section of the given source |
6 | Introduction to Story | Reading the relevant section of the given source |
7 | Story Purpose | Reading the relevant section of the given source |
8 | Designing of Story | Reading the relevant section of the given source |
9 | Introduction to Characters | Reading the relevant section of the given source |
10 | Types of Characters | Reading the relevant section of the given source |
11 | Multiplayer Rules and Balance | Reading the relevant section of the given source |
12 | Designing of Character | Reading the relevant section of the given source |
13 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
14 | Mechanic Implementation of Story and Characterization | Reading the relevant section of the given source |
Resources |
https://www.gamasutra.com/
https://www.youtube.com/extracredits
https://www.youtube.com/@Gdconf
https://www.youtube.com/@Brackeys
https://www.youtube.com/@GMTK |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Knows the basic concepts and theoretical grounds related to the field. | | | | | |
2 | Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions. | | | | | |
3 | Analyzes the needs of the media organizations and plans and applies strategies accordingly. | | | | | X |
4 | Plans new media projects and implements them. | | | | | X |
5 | Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems. | | | | | X |
6 | Takes place as a member in a project-based teamwork; leads projects and plans events. | | | | | X |
7 | Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications. | | | | | |
8 | Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently. | | | | | |
9 | To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio. | | | | | |
10 | Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly. | | | | | |
11 | Plans social responsibility events and takes a role in implementation process. | | | | | |
12 | Acts in accordance with ethical codes in professional and scientific works. | | | | | |
13 | Uses tools related to new media and communications, efficiently. | | | | | X |
14 | Develops and implement new media projects specifically developed for media organizations. | | | | | X |
15 | Sensitive to the environment, the universality of social rights and the protection of cultural values. | | | | | |
16 | Knowledgeable about occupational health and safety and can use this information when necessary. | | | | | |
17 | Uses Turkish language fluently and accurately in scientific and professional works. | | | | | |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
Numerical Data
Ekleme Tarihi: 05/10/2023 - 13:59Son Güncelleme Tarihi: 05/10/2023 - 13:59
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