The aim of this course is to teach the basic concepts of mobile app design. The course is focused on mobile-hybrid design without being platform-based. In this manner, applicable HTML5 and CSS3 are also taught along with app design. Hence, the student can design apps that can run on any platform. Throughout the course there will be examples and practical applications given to students.
Course Content
This course contains; UNDERSTANDING MOBILE CONTENT,RULES OF MOBILE APPLICATION DEVELOPMENT,MOBILE EMULATORS AND SIMULATORS,PRACTICE,APPLICATION DEVELOPMENT ENVIRONMENT,MOBILE SUITABLE DESIGNS,MOBILE PERCEPTION AND APIs,NATURAL LOOK AND DEVICE FEATURES,PRACTICE,INTRO TO JQuery MOBILE,CONVERTING YOUR APP INTO NATIVE WITH PhoneGab,PRACTICE,PRACTICE,PRACTICE.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Designs a mobile application.
12, 14, 2
D, E, F
Apply the fundamentals of mobile application design.
13, 14, 8, 9
E, F
Master the mobile application development process.
12, 14, 16, 2, 6, 8, 9
A, E, F
Follows current trends in mobile application design and develops the ability to adapt to new technologies in the industry.
11, 2, 9
A, E
Creates interactive and user-friendly experiences with user-oriented approaches.
11, 9
A, E
Teaching Methods:
11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:
A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task
Course Outline
Order
Subjects
Preliminary Work
1
UNDERSTANDING MOBILE CONTENT
2
RULES OF MOBILE APPLICATION DEVELOPMENT
Reading the relevant section of the given source
3
MOBILE EMULATORS AND SIMULATORS
Reading the relevant section of the given source
4
PRACTICE
Watching the relevant part of the given resource
5
APPLICATION DEVELOPMENT ENVIRONMENT
Watching the relevant part of the given resource
6
MOBILE SUITABLE DESIGNS
Watching the relevant part of the given resource
7
MOBILE PERCEPTION AND APIs
Reading the relevant section of the given source
8
NATURAL LOOK AND DEVICE FEATURES
Reading the relevant section of the given source
9
PRACTICE
Watching the relevant part of the given resource
10
INTRO TO JQuery MOBILE
Watching the relevant part of the given resource
11
CONVERTING YOUR APP INTO NATIVE WITH PhoneGab
Watching the relevant part of the given resource
12
PRACTICE
Homework
13
PRACTICE
Homework
14
PRACTICE
Final project first draft
Resources
Zafer Demirkol - XML (eXtensible Markup Language) publication date Jan 4, 2002 Pusula Yayıncılık
Zafer Demirkol – ASP.NET
https://www.youtube.com/@JesseShowalter
https://www.youtube.com/@PaytonClarkSmith
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Knows the basic concepts and theoretical grounds related to the field.
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.
Assessment Methods
Contribution Level
Absolute Evaluation
Rate of Midterm Exam to Success
40
Rate of Final Exam to Success
60
Total
100
ECTS / Workload Table
Activities
Number of
Duration(Hour)
Total Workload(Hour)
Course Hours
14
3
42
Guided Problem Solving
14
1
14
Resolution of Homework Problems and Submission as a Report
20
1
20
Term Project
0
0
0
Presentation of Project / Seminar
20
1
20
Quiz
0
0
0
Midterm Exam
20
1
20
General Exam
20
1
20
Performance Task, Maintenance Plan
0
0
0
Total Workload(Hour)
136
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(136/30)
5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.
Detail Informations of the Course
Course Description
Course
Code
Semester
T+P (Hour)
Credit
ECTS
MOBILE APPLICATION DESIGN
YMİ4211984
Spring Semester
1+2
2
5
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of Course
Turkish
Course Level
First Cycle (Bachelor's Degree)
Course Type
Elective
Course Coordinator
Assoc.Prof. İhsan EKEN
Name of Lecturer(s)
Assist.Prof. Doğa ÇÖL
Assistant(s)
Aim
The aim of this course is to teach the basic concepts of mobile app design. The course is focused on mobile-hybrid design without being platform-based. In this manner, applicable HTML5 and CSS3 are also taught along with app design. Hence, the student can design apps that can run on any platform. Throughout the course there will be examples and practical applications given to students.
Course Content
This course contains; UNDERSTANDING MOBILE CONTENT,RULES OF MOBILE APPLICATION DEVELOPMENT,MOBILE EMULATORS AND SIMULATORS,PRACTICE,APPLICATION DEVELOPMENT ENVIRONMENT,MOBILE SUITABLE DESIGNS,MOBILE PERCEPTION AND APIs,NATURAL LOOK AND DEVICE FEATURES,PRACTICE,INTRO TO JQuery MOBILE,CONVERTING YOUR APP INTO NATIVE WITH PhoneGab,PRACTICE,PRACTICE,PRACTICE.
Dersin Öğrenme Kazanımları
Teaching Methods
Assessment Methods
Designs a mobile application.
12, 14, 2
D, E, F
Apply the fundamentals of mobile application design.
13, 14, 8, 9
E, F
Master the mobile application development process.
12, 14, 16, 2, 6, 8, 9
A, E, F
Follows current trends in mobile application design and develops the ability to adapt to new technologies in the industry.
11, 2, 9
A, E
Creates interactive and user-friendly experiences with user-oriented approaches.
11, 9
A, E
Teaching Methods:
11: Demonstration Method, 12: Problem Solving Method, 13: Case Study Method, 14: Self Study Method, 16: Question - Answer Technique, 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:
A: Traditional Written Exam, D: Oral Exam, E: Homework, F: Project Task
Course Outline
Order
Subjects
Preliminary Work
1
UNDERSTANDING MOBILE CONTENT
2
RULES OF MOBILE APPLICATION DEVELOPMENT
Reading the relevant section of the given source
3
MOBILE EMULATORS AND SIMULATORS
Reading the relevant section of the given source
4
PRACTICE
Watching the relevant part of the given resource
5
APPLICATION DEVELOPMENT ENVIRONMENT
Watching the relevant part of the given resource
6
MOBILE SUITABLE DESIGNS
Watching the relevant part of the given resource
7
MOBILE PERCEPTION AND APIs
Reading the relevant section of the given source
8
NATURAL LOOK AND DEVICE FEATURES
Reading the relevant section of the given source
9
PRACTICE
Watching the relevant part of the given resource
10
INTRO TO JQuery MOBILE
Watching the relevant part of the given resource
11
CONVERTING YOUR APP INTO NATIVE WITH PhoneGab
Watching the relevant part of the given resource
12
PRACTICE
Homework
13
PRACTICE
Homework
14
PRACTICE
Final project first draft
Resources
Zafer Demirkol - XML (eXtensible Markup Language) publication date Jan 4, 2002 Pusula Yayıncılık
Zafer Demirkol – ASP.NET
https://www.youtube.com/@JesseShowalter
https://www.youtube.com/@PaytonClarkSmith
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications
No
Program Qualification
Contribution Level
1
2
3
4
5
1
Knows the basic concepts and theoretical grounds related to the field.
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
X
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.