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Course Detail

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL GAME DESIGN-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)
Assistant(s)
AimProvides information about the structures and technologies of current digital games within the scope of basic game design content. Makes visual studies in computer environment and creates a sample game design project.
Course ContentThis course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Roleplaying and Character ,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Practice for final project.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Prepares game design project.8E, F
Interprets the stages of game design.16, 9E
Applies visual elements prepared in various graphics programs.16, 6, 8, 9E, F
Designs digital games using sound and images.6, 8, 9E, F
Teaching Methods:16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
0Types of CharacterWatching the relevant part of the given resource
1Elements of GamingWatching the relevant part of the given resource
2Introduction to RulesWatching the relevant part of the given resource
3Learning and Breaking Rules: BalanceWatching the relevant part of the given resource
4Designing of Game MechanicsWatching the relevant part of the given resource
5Introduction to StoryWatching the relevant part of the given resource
6Story PurposeWatching the relevant part of the given resource
7Roleplaying and Character Watching the relevant part of the given resource
8Designing of StoryWatching the relevant part of the given resource
9Introduction to CharactersWatching the relevant part of the given resource
10Types of CharactersWatching the relevant part of the given resource
11Multiplayer Rules and BalanceWatching the relevant part of the given resource
12Designing of CharacterWatching the relevant part of the given resource
13Mechanic Implementation of Story and CharacterizationWatching the relevant part of the given resource
14Practice for final projectWatching the relevant part of the given resource
Resources
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
X
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100
ECTS / Workload Table
ActivitiesNumber ofDuration(Hour)Total Workload(Hour)
Course Hours14342
Guided Problem Solving14114
Resolution of Homework Problems and Submission as a Report14114
Term Project000
Presentation of Project / Seminar31030
Quiz000
Midterm Exam20120
General Exam20120
Performance Task, Maintenance Plan000
Total Workload(Hour)140
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(140/30)5
ECTS of the course: 30 hours of work is counted as 1 ECTS credit.

Detail Informations of the Course

Course Description

CourseCodeSemesterT+P (Hour)CreditECTS
DIGITAL GAME DESIGN-Spring Semester1+225
Course Program
Prerequisites Courses
Recommended Elective Courses
Language of CourseTurkish
Course LevelFirst Cycle (Bachelor's Degree)
Course TypeElective
Course CoordinatorAssoc.Prof. İhsan EKEN
Name of Lecturer(s)
Assistant(s)
AimProvides information about the structures and technologies of current digital games within the scope of basic game design content. Makes visual studies in computer environment and creates a sample game design project.
Course ContentThis course contains; Types of Character,Elements of Gaming,Introduction to Rules,Learning and Breaking Rules: Balance,Designing of Game Mechanics,Introduction to Story,Story Purpose,Roleplaying and Character ,Designing of Story,Introduction to Characters,Types of Characters,Multiplayer Rules and Balance,Designing of Character,Mechanic Implementation of Story and Characterization,Practice for final project.
Dersin Öğrenme KazanımlarıTeaching MethodsAssessment Methods
Prepares game design project.8E, F
Interprets the stages of game design.16, 9E
Applies visual elements prepared in various graphics programs.16, 6, 8, 9E, F
Designs digital games using sound and images.6, 8, 9E, F
Teaching Methods:16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method
Assessment Methods:E: Homework, F: Project Task

Course Outline

OrderSubjectsPreliminary Work
0Types of CharacterWatching the relevant part of the given resource
1Elements of GamingWatching the relevant part of the given resource
2Introduction to RulesWatching the relevant part of the given resource
3Learning and Breaking Rules: BalanceWatching the relevant part of the given resource
4Designing of Game MechanicsWatching the relevant part of the given resource
5Introduction to StoryWatching the relevant part of the given resource
6Story PurposeWatching the relevant part of the given resource
7Roleplaying and Character Watching the relevant part of the given resource
8Designing of StoryWatching the relevant part of the given resource
9Introduction to CharactersWatching the relevant part of the given resource
10Types of CharactersWatching the relevant part of the given resource
11Multiplayer Rules and BalanceWatching the relevant part of the given resource
12Designing of CharacterWatching the relevant part of the given resource
13Mechanic Implementation of Story and CharacterizationWatching the relevant part of the given resource
14Practice for final projectWatching the relevant part of the given resource
Resources
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel

Course Contribution to Program Qualifications

Course Contribution to Program Qualifications
NoProgram QualificationContribution Level
12345
1
Knows the basic concepts and theoretical grounds related to the field.
2
Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions.
3
Analyzes the needs of the media organizations and plans and applies strategies accordingly.
4
Plans new media projects and implements them.
X
5
Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems.
X
6
Takes place as a member in a project-based teamwork; leads projects and plans events.
X
7
Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications.
8
Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently.
9
To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio.
10
Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly.
11
Plans social responsibility events and takes a role in implementation process.
12
Acts in accordance with ethical codes in professional and scientific works.
13
Uses tools related to new media and communications, efficiently.
X
14
Develops and implement new media projects specifically developed for media organizations.
X
15
Sensitive to the environment, the universality of social rights and the protection of cultural values.
16
Knowledgeable about occupational health and safety and can use this information when necessary.
17
Uses Turkish language fluently and accurately in scientific and professional works.

Assessment Methods

Contribution LevelAbsolute Evaluation
Rate of Midterm Exam to Success 40
Rate of Final Exam to Success 60
Total 100

Numerical Data

Student Success

Ekleme Tarihi: 05/10/2023 - 13:59Son Güncelleme Tarihi: 05/10/2023 - 13:59